
Ardent casual gamers are used to wading through poorly executed rubbish in order to find something decent and the low hit to miss ratio ensures that gamers will generally quit a game very quickly if they 'don't get it' right off the bat.
Although this means that they don't waste their time on trying to understand how to play something that was never thought out properly to begin with, the unintended consequence is that games which break away from traditional game mechanics often don't get the chance to win over an audience that makes its decisions in the blink of an eye.
Helpfully more and more game developers now put their logo on a splash screen at the start of the game and in a lot of respects it is almost like a seal of quality.
This splash screen acts as a reassurance to the user that no matter how unusual the game mechanic is, it is likely to be worth persevering with - as the developers have a history of quality flash game releases.
It is becoming quite clear that there are flash game developers that are so good they are beginning to become a brand in their own right.
Armor Games are certainly one of these brands. My favourite game from Armor was released last year and it's success on the web has secured it a decent sequel and an iPhone app release. It is a platformer with one huge difference - pressing shift flips the world around making this much more of a puzzler than a simple precision jumping game.
It is an oldie but goodie and definitely worth cancelling this afternoons meeting with that SEO company that you somehow got roped into attending.
Revolution's Game of the Week: