Real-time CG: How Beats By Dre was able to hijack Miley Cyrus' VMA twerking sensation

Former Disney Channel star Miley Cyrus offended the sensibilities of parents up and down America with her twerking at the VMAs, but Beats By Dre was on hand to capitalise on the moment using real-time computer graphics (CG) technology.

Simon Whalley, executive producer at Framestore, describes how the campaign was launched just five minutes after Miley Cyrus’ sensational performance by combining stand up comedy with the real-time technology.

Whalley believes brands can now use computer gaming mechanics to almost instantaneously create TV spots that successfully ride off the back of events as they unfold to create a genuine dialogue with the viewer.

The technology was also used by Coca-Cola for its high-profile , but the amount of preparation required including creating the computer animated characters could mean real-time CG will remain the preserve of big spending brands for the immediate future. 

Market Reports

Get unprecedented new-business intelligence with access to ±±¾©Èü³µpk10’s new Advertising Intelligence Market Reports.

Find out more

Enjoying ±±¾©Èü³µpk10’s content?

 Get unlimited access to ±±¾©Èü³µpk10’s premium content for your whole company with a corporate licence.

Upgrade access

Looking for a new job?

Get the latest creative jobs in advertising, media, marketing and digital delivered directly to your inbox each day.

Create an alert now

Partner content