The number of children and young teenagers in the UK who are
regularly accessing the internet is mushrooming, as more schools and
households get access to the web. As Greg Childs, BBC programme executive
for children’s new media, puts it: ”About a year ago, the internet was
generally regarded by children as a fairly nerdy activity. But there has
been a strong shift in the past 12 months. The internet has become a cool
place for kids to be.”
The commercial sector has noticed this growing trend. Disney is
relaunching its 12 European web sites to help make them more attractive to
children.
”We’re taking the net very seriously,” says Jaki Ellenby, Disney’s
marketing and production director of European web sites. ”It’s becoming
second nature to kids. As the technology gets better, it’s going to be
something which children use more and more.”
The children’s online audience in the UK is already more than two million,
but there is clear evidence it is growing rapidly as internet access
becomes cheaper and faster. Each month, online service AOL attracts about
150,000 children to its kids-only channel and120,000 teenagers to its teen
areas, and the figures are climbing.
The government is one of the key drivers of this change, insisting that
all schools should be wired up by the end of the year. Walk into most
schools today and you will probably be confronted with a bank of modern
computers linked to the internet.
So what are the advantages and pitfalls of using new media to reach the
growing online audience of children? And who is taking the lead in this
new area? ”It is still very early days,” says Disney’s Ellenby. ”But at
this stage, it’s important to understand what the children need from the
web, so that when the majority go online you aren’t just waking up at that
point.”
With a net generation emerging, new-media marketers are keen to promote
their brands in this new online culture to reach the consumers of
tomorrow. ”The internet is a medium which belongs to kids,” says Jon
Cousins. managing director of youth multi-media agency Fundango.
”They are going to own it. They’ll decide how the net is going to shape
up.”
Nickelodeon UK, which has screened the hit cartoon series Rugrats since
1993, started being pestered by its viewers to provide an online presence
about three years ago. The company responded by setting up a web site
providing support material for the TV channel and now supplies content
services to AOL, including chat rooms where children can talk to
Nickelodeon actors and the channel’s cartoon characters. Kids in their
thousands are visiting the sites.
Nickelodeon’s head of new media Eddie McKendrick believes that the web
enables brands aimed at kids to convey more information than is possible,
for example, in a magazine ad or a 30-second TV promotion. But it has to
be written in a language which young web users understand. ”All the
content we provide online is written specifically for kids,” explains
McKendrick. ”The tone is never patronising. We present information in a
way that they can easily digest - in small chunks. After being in school
all day, they just want to surf around and enjoy themselves.”
Lego’s marketing team are highly-motivated converts to the net and after
the recent success of their Slizer toy campaign (see panel, p31) they
believe the interactivity of the new medium will re-write the traditional
rules of marketing to kids.
This is also the experience of Fundango. ”Children want the net to be
really, really interactive,” says Cousins. ”They want instant
feedback.
When you call up a web site, it’s there instantly. It is not like waiting
a week for a comic to come out.”
With the net generation becoming increasingly important to traditional
media owners, the Telegraph Group has just launched T2online
(www.T2online.com), a new weekly online magazine within the Electronic
Telegraph, which is designed specifically for children. It is based on the
new Saturday children’s supplement and features celebrity interviews,
sport, competitions and links to leading youth-orientated web sites.
Some new-media marketers expect that kids will increasingly meet online to
chat and share information. The BBC has already anticipated this and is
expanding its online service for children. ”Online communities are very
important to us,” says the BBC’s Childs. ”The net has the capacity to make
young people feel they belong in some way, and this will become important
for this country. We intend to lead the way.”
But any new-media marketing activity aimed at children is overshadowed by
the need to be highly sensitive to parental concerns. According to AOL’s
head of advertising, Ian Maude: ”Kids lap up online competitions and
promotions and, if you get the level of interactivity right, they can be
very successful.
But we have to make sure that children are not exploited on the
internet.”
Disney is using the story of the three little pigs to warn children that
if they give their email address to an innocent-looking sheep on the net,
it could turn out to be the Big Bad Wolf in disguise.
As well as wanting to reassure parents that its site is safe for children
to visit, Nickelodeon is determined to avoid any accusations of causing a
child to run up ”the telephone bill from hell” by keeping them online for
too long. With this in mind, it makes a lot of computer games available
which can be downloaded from its web site. The idea is that kids can still
sit at their computers, play with the games and be reminded of
Nickelodeon, but without being on the phone.
Advertising watchdog the Advertising Standards Authority says that the
strict rules which govern traditional media advertising to children still
apply on the internet. So no ad can be run which might cause harm to a
child or exploit their vulnerability, and rules governing direct appeals
to purchase have implications for e-commerce sites or for banners that are
linked to an opportunity to buy products. ”Advertising to children is
always a sensitive issue. But advertisers should not be afraid of
advertising to children on the internet,” it says.
To get around the traditional sensitivities, most new-media campaigns
aimed at children have tended to avoid an obvious direct sell, instead
concentrating either on an educational angle or seeking to create a fun,
interactive experience, with the intention of building a relationship with
the online audience.
”You have to tell children something they don’t already know,” explains
Fundango’s Cousins.” To kids, knowledge is everything. When they discover
something new, it gives them a feeling of being in control and empowers
them among their friends. It means that you have got to keep refreshing
what you offer them. You cannot keep your web site the same for a long
period.”
Being a brand which is trusted by parents can be an advantage. However
those companies who do not immediately appeal to children, like Marks &
Spencer (see panel, p32), have opted to create their own standalone
internet identity to appeal to the net generation.
Virgin Net does not offer a kids-only area, as it believes that it could
artificially restrict a young person’s surfing experience. ”Some
children’s channels can be quite condescending. We want to encourage
children to look at a lot more than that,” says a Virgin Net
spokeswoman.
It is common sense to realise that not all kids are going to stick to
their safe, designated areas. Research (see panel, below) will be
increasingly important to marketers find out where they are surfing,
particularly when, unlike TV, the internet has no regular prime time
spots.
Major confectionery companies such as Mars and Cadbury’s have not yet
launched any significant online campaigns aimed at children - Cadbury’s
says that, while it regards the internet as useful for targeting young
males, ”it isn’t as effective as mass media”. However, the industry is
watching developments closely, and new-media agencies are reporting that
they are steadily receiving more briefs to target online kids.
The pattern of how kids consume media is changing fast. Increasing numbers
are using CD-Roms as well as, or even instead of, books to revise for
exams or do their homework, for example, and many are playing online.
All wired up and eager for more, it seems that the net generation has
truly arrived.
There have been no formal complaints so far about advertising on the
internet aimed at children, but the ASA recommends that any marketer who
feels unsure about the regulations should consult its free copy advice
service on 0171 580 4100.
CASE STUDY
LEGO SITE ATTRACTS EARLY ADOPTERS
Toy manufacturer Lego experienced the internet’s marketing power at first
hand when it launched its range of Slizer robot toys early this year. Now
it is planning to invest in more interactive campaigns.
One of the key aims of the launch was to target young opinion formers of
seven years and over - early adopters of the internet - who were invited
to visit the planet Slizer on the web to find out more about Lego’s new
space-age toys.
Different media channels were selected for the campaign, which kicked off
with a 10-second teaser on TV giving out the Slizer web address. Two weeks
before the toys appeared in the shops, half a million postcards went into
children’s magazines and comics to hammer the web address home. Lego hoped
that early adopters would spread the word around schools about the latest
discovery they had made on the net.
Aimed at picking up more of the young online audience, a banner ad
campaign, created by Incline Media and bought by Media Vision Integrated,
ran for six weeks on sites such as AOL, Virgin Net and BT Internet,
linking through to Lego’s web pages (www.lego.com). Young web users were
encouraged to meet characters such as Ice Slizer and Judge Slizer for the
first time.
”It has been a phenomenal success in the UK and Europe,” says Lego’s brand
manager, Marco Ilincic. ”We have had to increase manufacturing capacity to
meet demand.”
Lego is convinced that the internet is ripping up the traditional rules of
marketing to kids, and the company is holding strategy meetings with
portal sites to discuss how they can become more immersed in the online
youth culture and continue to build atmosphere and excitement around new
product launches.
”It is interactivity which is now the key. You can’t stick a print ad in a
comic and expect it to interest children, or simply run TV ads during the
afternoons or early mornings. The format is changing and kids’ brands that
don’t change their approach will have difficulties,” says Ilincic.
”The internet is a medium which kids’ brand managers ignore at their
peril. It is a form of media which is difficult to understand, but it is
becoming the basic language of kids. Although the internet is small, the
growth is frightening and getting involved now is very cost-efficient.
You stand to lose very little.” While the internet did not spearhead the
campaign, it did enable Lego to reach those kids who were perceived as
being a little more ’streetwise’ and, through traditional processes of
peer pressure, demand for the Slizers grew.
CASE STUDY
M&S TARGETS KIDS SUBTLY WITH CYBERSTORE
Retail giant Marks & Spencer has abandoned all obvious, overt references
to its famous brand on the new, stand-alone education section of its web
site, which is targeted at the expanding young online audience.
Designed by pres.co, the section has a distinctive, futuristic feel about
it and when you enter it for the first time, you travel on a virtual
aircraft to your destination.
Rather than offering any direct links to products, the site offers
competitions, fun information on popular subjects, such as ice cream, and
also features an online gallery of colourful pictures submitted by
schoolchildren.
”We launched it in response to increasing demand from schools and
universities for information about our retail business,” says Andrew
Morrey, M&S head of e-commerce.
Called the Cyberstore (www.marks-and-spencer. co.uk/education), the
section does offer information about the company, but there is absolutely
no hard sell and you could easily just visit the site for entertainment,
which is one of the marketing objectives.
Pres.co set out deliberately to give the web environment a PlayStation
feel, both to appeal to computer game enthusiasts and to make M&S more
attractive to kids.
The Cyberstore also enables M&S to make company information easily
available which would previously have taken up a lot of their staff’s time
to provide.
The educational content of the site is geared to learning life skills,
such as team working and planning, and invites visitors to think about the
nature of shopping in the future. There is also help on how to use the
internet and a jargon-busting section to overcome any lack of
understanding of certain technical internet phrases.
M&S plans to organise focus groups with teachers and pupils to make sure
that the section grows in a way which is relevant for them.
Educational consultants were also asked to become involved with setting up
the site, and an M&S competition was organised among children to create a
character, called Sparky, to be associated with the new section.
The company believes that it is in a strong position to develop its online
appeal because the trustworthiness of its brand gives it a strong presence
in the classroom.
Of all the major retailers, it probably ranks as the teacher’s pet, and
M&S has big ambitions to build upon this advantage. Insiders say that, in
the long term, its dream would be to surpass the BBC’s online grip on
schools.
The producers of this project make is quite clear that this is only stage
one. But no one can dispute that M&S is in a prime position to exploit the
potential of the internet further, because most parents trust it and are
quite happy for their children to spend as long as they want in its web
environments.
”The response has been very good so far,” comments Morrey. ”We have had
lots of people visiting. We do have an extensive children’s range and we
hope that the section’s visitors will grow up to become M&S
customers.”
CASE STUDY
THE CARTOON NETWORK GETS INTERACTIVE
The Cartoon Network has just relaunched its web site to make it more
compelling viewing for children. ”We’ve moved it away from being a
glorified listings brochure and built up the games element. We want our
target audience to have a Cartoon Network experience, whatever medium they
are in,” says Nicky Parkinson, the network’s vice president of marketing
for Europe, the Middle East and Africa.
Designed by Deepend, the site (www.cartoon-network. co.uk) has moved away
from the previous domination by promotional material and now offers plenty
of cartoon character-related games such as Hong Kong Phooey’s House of
Chop, which can be easily downloaded. At the same time, a deliberate
attempt has been made to encourage kids to feel that the network belongs
to them. They are able to create their own personalised programme listings
pages and send emails to their favourite cartoon characters.
The site also recognises most kids’ passion for computer games and is
coloured in the style of a cartoon backdrop to convey the brand’s
distinctive values. ”Cartoon fun is silly and pranky. It’s about expecting
the unexpected and about giving kids permission to be naughty, although
everything turns out alright,” says Parkinson.
Parkinson says the network’s strategic approach to how it uses its web
site changed after it realised that it had to find a new language to talk
to young people, as more and more are growing up in an online world which
has its own jargon and codes of etiquette. The network’s marketing team
now sees the internet not as just a conventional marketing tool, but as an
entertainment destination in its own right.
Parkinson hopes that the more interactive site will both reward loyal
viewers who want more of the network’s characters in their everyday lives,
and attract a new, young online audience who might not have access to the
Cartoon Network through their TV sets.
WHAT THE ANALYSTS THINK
New-media analysts agree that the internet is fast becoming the new
playground for children. The number of kids in the UK between seven and 16
years old who are online is estimated at more than two million - and that
figure is rising.
”The growth of the online kids audience is irreversible,” says Glen Smith,
chief executive of the Youth Research Group. ”The only way forward is up.
It’s not going to go down - especially as kids and young teenagers are
building strong friendships on the internet.”
To capitalise on the growing interest that kids have for the internet, the
BBC is considering launching an online Blue Peter magazine, which will be
different in content to the TV programme.
Last September, the family unit of research company NOP carried out an
internet survey of 3,500 UK children aged between seven and 16 years old
and found that 18 per cent were using the internet at home, while 17 per
cent were using it at school.
At home, 70 per cent said that they used the internet for games and 62 per
cent that they were using it for school work. Email is extremely popular,
too, and 49 per cent of them said that they sent and received email at
home.
The development of research is being shaped by the influence of internet
technology. Indeed, many analysts are now encouraging children to go
online in order to answer research questionnaires, because they know that,
in many cases, children feel more comfortable with a computer than with a
pencil and paper.
”The secret of good children’s research is to create the right conditions
for them to make their responses and computers do that,” says Glen Smith,
whose company runs online surveys with schools, testing children’s
attitudes to a range of topics.
As the internet continues to expand, researchers point to two key areas
which will negatively affect the future growth of the medium: concerns
about pornography, and worries about personal security - especially the
fear that data submitted over the internet will get into the wrong
hands.
If these concerns can be removed or addressed, the marketplace will be a
lot easier to operate in.
Despite this, research houses recognise that specific data on young
people’s online consumption habits is going to become crucial to new-media
marketers, especially as they are unable to focus on fixed internet prime
times similar to those that exist on traditional media such as TV.