DESIGN: Attention seekers - Primary colours and memorable characters are a key element in designs for kids’ products, says Fran Littlewood

They may be small, but as a combined group, children wield impressive spending power. In the UK, kids are draining their parents’ wallets - Saatchi & Saatchi puts the pester power figure at over pounds 31bn annually.

They may be small, but as a combined group, children wield

impressive spending power. In the UK, kids are draining their parents’

wallets - Saatchi & Saatchi puts the pester power figure at over pounds

31bn annually.



In the US, the annual income of children under the age of 12 is dollars

27.5bn (pounds 17.5bn), according to a study by James McNeal, professor

of marketing at Texas University. Their power also stretches far beyond

their weekly pocket money to directly influence dollars 188bn (pounds

120bn) worth of adult expenditure.



Worldwide, that figure reaches dollars 1870bn (pounds 1191bn).



Industry experts say kids have more influence on spending than ever

before.



Simon Sholl, strategic planning manager at design agency Design Bridge,

says this is driven by a number of factors. The rise of the dual-income

family means parents have more disposable income. This goes hand in hand

with the guilt factor; long working hours mean parents see less of their

children and are more inclined to indulge them. In the liberal 90s,

children have more autonomy in the decision process; they have a say in

what their parents buy, from breakfast cereals to the family car.



This is a lucrative sector to target and marketers have recognised the

importance of drawing children to their products through visual

sign-posting by focusing strongly on design. But it is a battleground

for designers, since children are being bombarded with marketing

messages.



Media literacy



In the US, expenditure on advertising targeted at children is growing

year on year by between 15% and 20%, according to McNeal. Spin-off

products from films, computer games and TV shows such as The Simpsons

are all playing a part in attracting kids. As a result children are

increasingly brand-aware and fashion conscious.



The ’KGOY’ factor - kids getting older younger - has also been

identified, according to Greg Vallance, creative director at design

agency Dragon.



This is affecting the younger under-11s end of the market as much as the

older bracket: ’We are having to design edge and attitude into

everything,’ says Vallance.



Key design elements which appeal to younger children, who have not

developed the subtleties of older sectors, include bright primary

colours. Yellow attracts children from a young age while physical

sensations, including 3-D products, also appeal. Cartoons and characters

are also crucial in attracting and retaining kids’ interest, especially

those who cannot read.



Tony Watts, director at design agency Siebert Head, which has developed

designs for Chewits and Petits Filous, points to the Sugar Puffs Honey

Monster as the perfect example of a character becoming synonymous with

the product.



The children’s sector can suffer from a lack of differentiation with the

designs ’all shouting off the shelf’, says Sholl, who argues that

creating a character with staying power to mark out a product is ’the

holy grail’.



Dragon decided it needed to design personalities for products and push

colour when it was asked to overhaul the Early Learning Centre’s product

range. ’All the packaging was ELC generic; everything looked the same,’

says Vallance. Dragon split products into categories and branded the

categories with individual identities. For example, it developed Blossom

Farm, a farmyard-based theme with a range of characters for the toddler

sector.



The characters are now appearing on puzzles, as part of a

cross-marketing effort to reinforce the branding and compete with market

leaders.



Age differentiation



Designers point out that children in the older bracket are a different

target. They start to develop more sophisticated tastes, are more

cynical and aware that they are being marketed to, and peer pressure is

more pronounced.



Cool is crucial. Design Bridge’s solution for a new Nestle flavoured

milk drink demonstrates the split between designing for older and

younger children.



It pitched the same product to distinct age brackets by coming up with

two different designs. The design for Mini Mooze, aimed at four- to

ten-year-olds, incorporates a brightly-coloured cartoon cow performing

various activities from roller-skating to unicycling, while Maxi Mooze,

for 11- to 15-year-olds, has a more trendy and grown-up skateboarding

character in a different graphic style.



The further down the age range you go, the more segmentation is

needed.



There is a world of difference between a six- and a seven-year-old,

particularly in their eye level and visual interests. Adults, by

contrast, fit more broadly into distinct age ranges such as 15-20 or

20-25.



Adults can’t be forgotten even when targeting their children. Where

parents still hold the purse strings, a product is aimed as much at them

as at children. Designers need to combine fun for kids with a perceived

health or educational benefit that will appeal to adults.



Watts points to Kraft Cheese Strings, finger food with a fun factor that

appeals to children, but also has a nutritional value that attracts

parents.



Design and branding could become more important as legislative issues

come into play, says Jonathan Hall, marketing consultant at design

agency CLK. When Sweden takes over the EU presidency in 2001, it will

push to extend its ban on advertising to children across Europe. If the

legislation is passed it will be up to design to shift product.



Another change will come as internet technology becomes more pervasive

among net-literate kids. E-toy, a US online toy store, has already set

up shop. Sholl says: ’The internet will have an enormous bearing on

design and marketing to kids; designers will be faced with creating a

multi-dimensional pack which will have to function across a range of

media.’



TESCO TOY PLANET



Frances Kirk, director of The Creative Direction Partnership, the design

division of the Haygarth Group, says: ’Our brief was to create a

personality for the toy department within Tesco. They wanted to increase

awareness of new products. We had quite strict guidelines to follow; we

had to appeal to the younger market while reinforcing the Tesco brand

image.



We had to highlight the department to make sure it could be seen across

any size of store. It had to work with five or six elements or a whole

toy department, so it had to be quite modular. There were 11 different

product categories within the department from baby and toddler to

educational.



We presented three concepts, all of which were completely different and

had a strong fun theme to grab the kids’ attention. They were relevant,

but non-specific so they would have a long shelf life. Anything

fashion-led is going to date.



The first concept was a Toy Store, a store within a store, featuring a

smiley character with changing colours and expressions to be used across

the department. The second was Toy Barn, which was based on a farmyard

theme, and finally Toy Planet, which was chosen.



It created more theatre within the store with big cut-out hanging space

ships and complete space stations in the larger stores, but without

introducing Martians and characters since we had to be careful that we

were not fighting against any of the toy brands. We colour coded each of

the sections to make it easy to shop the store - all the colours are

really bright, almost fluorescent. The concept appeals to the older

children in touch with Star Wars and the bright colours appeal to the

younger ones. The Tesco branding reassures the parents.’



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